Rework and tweaks
Written By Avedis Ghazarian
After two weeks of much work on this game as well as having to revamp certain areas to prevent glitches as was noted during some extensive game testing, I have finally gotten level 1, 2, 3 and even 4 to be less difficult for players and more accessible such as reducing the darkness to more acceptable levels as well as moving keys and certain platforms to be more within reach.
Got rid of battery and crates in first area of level 1
Removed some crates and moved them a bit away from pyramid to prevent glitches on player
Made area simpler
Moved key right next to the door for players to easily find
Made small opening easier to get into
Removed the treasure chest since it was unneccesary
Fires can now subtract from player's health
Hallway made smaller with additional block to prevent light from seeping in
Notice some improved lighting
Removed some rocks to prevent glitches
Removed moveable block to create bridge and replaced it with a regular block already down
Moved key and removed ladder in this area to make it easier for player to understand
Removed rock to make getting to first secret easier.
Removed moving door since it would not harm player
Removed staircase and made hallway simpler
Added light to direct player to next area
Added light to help player be lead
removed steps and moved key down for player to grab easily
Removed steps on leaning support beam
Player now jumps from highest block next to the key onto the moving platform