Rework and tweaks
Written By Avedis Ghazarian
After two weeks of much work on this game as well as having to revamp certain areas to prevent glitches as was noted during some extensive game testing, I have finally gotten level 1, 2, 3 and even 4 to be less difficult for players and more accessible such as reducing the darkness to more acceptable levels as well as moving keys and certain platforms to be more within reach.

Got rid of battery and crates in first area of level 1

Removed some crates and moved them a bit away from pyramid to prevent glitches on player

Made area simpler

Moved key right next to the door for players to easily find

Made small opening easier to get into

Removed the treasure chest since it was unneccesary

Fires can now subtract from player's health

Hallway made smaller with additional block to prevent light from seeping in

Notice some improved lighting

Removed some rocks to prevent glitches

Removed moveable block to create bridge and replaced it with a regular block already down

Moved key and removed ladder in this area to make it easier for player to understand

Removed rock to make getting to first secret easier.

Removed moving door since it would not harm player

Removed staircase and made hallway simpler

Added light to direct player to next area

Added light to help player be lead

removed steps and moved key down for player to grab easily

Removed steps on leaning support beam
Player now jumps from highest block next to the key onto the moving platform

Smoothenend sand in this area to make moving around easier

flattenend and smoothed sandy area to make it less harsh to traverse on

Removed door and key due to a bug

Added some assets to fill in empty room

Added support beam and moved back wall

in 720p mode with reduced graphical settings
