Death sequence with health and reworked batteries

I have gotten batteries to work as intended after the flashlight has drained all power and upon collecting new cells, it only drains when off as it should.

The first part of the video shows that the death sequence from beetles work fine and health is restored back to default. Same cannot be said about pitfall void. That part will have to be worked on along with some other areas that trigger the death sequence.

MAJOR UPDATE: The pitfall void death is no longer eternal and the player receives full health upon re-spawning in the first area of the level they began. It turned out that the kill volume was to be the culprit of this and deleting it simply remedied it.

Went and moved the door into the small hallway underneath the large platform

Have all the BEETLES!!!!!! :D Note that health packs have been added in to help the player a bit though this area is now quite a challenge and frighting.

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Final demo update release!

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Carrying over power