Getting pulled away

This week has been a bit interesting with it’s own ups and downs. The first one starting with some technical difficulty getting my computer to start up and boot to windows at all and then reinstalling Windows and the previously installed application software. Another has been some development by Andrew G not too long ago of a blueprint that implements a limited functionality of underwater currents for certain water levels.

As you can aslo see, I have added in and re did the level 6 area with moving platforms for added challenge to the player.

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A brand new look!

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Underwater tunnels and fixed swimming