Getting it all connected

While one of our good friends here at GameGen Andrew V has yet to work on the combat mechanic and HUD, I have been cracking away at getting the menu system to be connected and have the player able to go from the missions to the briefing and to either head over to the hanger to buy or sell an aircraft or weapon or fly straight into combat. As you are also able to see, I have added in a yet to be working resume game system and being able to continue your game in progress. In the meantime I also added in a nifty intro screen for players new to the game playing for the first time when they click new game.

This is for when you select a new game, you are greeted with an introduction to the game’s noble cause and asking you to help as a mercenary pilot.

The continue game feature is yet to be fully implemented

The coding behind the mission load work of concept

The macro code behind the mission loading system

The event graph code for loading missions. Note that this is all a work in progress.

A new mission briefing screen for each mission for the player. Note here that it is a work in progress.

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Cinematic sequence intro!

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Next

User interface elements coming online