New additions and a game design resume for critique
As of now, I have been working with someone at GameGen to get this experimental game going and working well. I have worked with deleting duplicates and removing redundancies as well as adding new roofs and rooms to further add into the game to immerse the player. Here are some pictures for instance.
As of this instance, I even now have frame rates that are consistent around 35-60fps and that is with the nice material textures around and some 3D assets thanks to the deep optimization done on Andrew from GameGen and myself doing some optimization on my end.
In addition to all of the new and exciting pieces of information regarding the game, I have decided to give the game the name known as “Infinity”.
Also, I have my resume to display and be open for critique since I am yearning to obtain a job in the game design industry.
With the help of a staff member from GameGen, I was given some hints and tricks to seriously improve my resume and land myself a job within the industry.